But I'm here not to spread nostalgia all over you. In the last year RS has released mounds of high level updates: turmoil (which I hate) chaos weapons, godwars, nex, corp, all kinds of junk. I don't mind the requirements but there are a few other things I don't have but if I had enough time to play I'm sure I'd definitely have them.
The aspect of RuneScape that has seen the biggest change, is the community. The majority of players who belonged to large clans in the past 3 years have grown up. The new generation of players are here, there's no going back, and adding the wilderness isn't going to alter anything. PVP is, as I must admit, turned into an unforgiving competition.
PVP has become nothing but a trade of insults about x followed by and excuse for x. I find it difficult to locate PVM players that don't have LS masses for me. This is due to the fact that I don't play enough to be able to afford an unruly weapon or even 160M to buy chaos.
I don’t mean to hurt anyone. I'm just being a woman over it. However, I believe that people are becoming more committed to runningescape in the past three or four years. I'm not averse to anyone. I've played longer and I've even had the pleasure of meeting some cool 09ers.
But it's strange to me that for bossing at my level being capable of purchasing several levels for more than 100 million is slowly becoming a necessity. I can remember when maging DKs using firebolt was thought to be normal, now that's just ridiculous. Most people on my level have played for about a quarter of the time I've been playing and are.. truly.. in to runningescape. I hate being the random, unpaid player that is criticized for saying things like "wow 99 mage, your life is over." However, I think things are becoming too serious. I hope that people can discern what my motives are.
I was thinking about minigames that are currently in the wilderness that will soon be relocated to the "Gamer's Grotto" north of Falador. Unfortunately, this is the general concept. Instead of ensuring that minigames go to the right places according to their origins, they will simply be assembled in an unimaginative location.
To be fair I did check out the minigames found in the wild. Nearly all of these appear to be extremely "wild-centred", which means they aren't logical when left to themselves.
The Mage Arena is scary because it's located in the north and you run the risk of being attacked on your way (and equally you can't fight in as good gear in case you get attacked), all that is fired up happens in the wilderness, and removing it would be nonsensical since it's an attempt to prove that a wilderness safeguard can work, stealing creation is a camp devoted to the worship of and the reincarnation of the ghosts of the revenant that plague the godwars battlefields and the fist of guthix is an old battleground guarded by the druids of guthix where many warriors come to fight daily and get some of the power.
Activities 2 and 3 will continue to be in place, but I am aware that Clan Wars doesn't necessarily need to be a wilderness-based game. The ability to fight against one another to train could be easily transferred to Al Kharid's famed duel arena. The mages could create an interdimensional rift using the same magic as to make POHs (yes there's a story behind it:) and it would be all fine and dandy.
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