A progressively sensible perusing of the circumstance is that Epic is holding back to check whether EGS can hit include equality with Steam in regards to some basic highlights Rocket League relies upon, similar to mods, exchanging, and leaderboards MMOBC. In the event that it doesn't get EGS to where it should be by late 2019, Epic could keep the game available to be purchased on Steam until it does. The most liberal investigation of this declaration is that Epic has from the beginning intended to sell the game on both EGS and Steam, yet nothing about the wording of its public statement or the conspicuous muddling sometime later makes that sound conceivable.
What we're left with is a great deal of open inquiries concerning how this progress may function, what Rocket League Trading may resemble on the off chance that it exists on the two stages, and exactly how confounded it may be for Steam players to continue playing a similar variant of the game they appreciate now once its fundamentally circulated through EGS. Epic is additionally compelled to battle with the awkward reality that a vocal, conceivably developing subset of the PC gaming network will never acknowledge restrictiveness as an idea or business methodology in any structure.